High Marshal Helbrecht (Homebrew)

(Unit)
Type: unit
Category: HQ
Categories: HQ, Independent Character
EntryId: 8487-af6e-8c06-3ba2
Hidden: false
Costs: 175 pts

Constraints:

max(force): 1
Options (1)
Rules (11)
Never Falls Back
Calgar and the unit he has joined never falls back. They automatically pass any Fall Back tests and is not effected by abilities that cause troops to automatically fall back.
Independent Character
Individual model. Can join other units in battle
Artificer Armor
Upgrades Power Armour to a 2+
Terminator Honors
Gain +1 Attack (Already included for Veteran Sergeants and Space Marines wearing Terminator Armour)
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
Righteous Zeal
If a Black Templars unit ever has to fall back, it will not fall back. Instead, the unit moves towards the nearest enemy unit using the same distance they would have moved if they had fallen back. If this movement takes the unit into contact with an enemy unit, the Black Templars count as making a sweeping advance, with all the benefits and disadvantages that this entails. In close combat, Black Templars automatically pass any Morale checks they have to make and may never use the optional voluntarily fall abck rules.
Purity Seals
When a unit including a model wearing Purity Seals falls back, roll one extra D6 for the fall back distance, and then pick the D6 results you want.
Combi Weapons
Bionics
If a model with bionics is killed, instead of removing it, place it on its side. Roll a D6 at the start of the next turn; on a roll of a 6 the model stands back up with 1 wound.
Iron Halo
The iron halo grants a 4+ invulnerable save.
Master-crafted Weapons
The bearer may re-roll one failed to hit roll per turn.

Profiles:

Weapon RangeSAPType
Sword of the High Marshals

Melee

As User

2

Melee

Master Crafted Power Weapon, Ignores armour saves,  Helbrecht gains +D3 Attacks in the first round of any Assault

Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Boltgun

24"

4

5

Rapid Fire

Meltagun

12"

8

1

Assault 1

Meltaguns are devastating short ranged "heat rays." Melta weapons roll an extra D6 to penetrate vehicles at half range.

Unit WSBSSTWIALdSv
Helbrecht

5

5

4

4

4

5

4

10

2+

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Modifiers:

set hidden false
1499- pts of any in force