Deathworld Veterans count woods or jungles as clear terrain. They receive a 4+ cover save for being in woods or jungle terrain. If they do not move in the movement phase may see and shoot through 12" of woods or jungle terrain instead of the normal 6". And they may infiltrate into woods or jungle in missions where infiltration is allowed.
See rules for Ambush set-up in Codex: Catachan page 20
Roll 3D6 and pick the highest to see how far the unit can move through jungle terrain. When pursuing and falling back through difficult terrain, they roll 3D6 and halve the result. They only become 'spooked' on a roll of a triple one and only set off booby traps on any roll of a triple. They receive a 4+ cover save for being in woods or jungle. They may infiltrate into woods or jungles in missions where infiltration is allowed.
Ork Hunters alway shit Orks on a 3+ in close combat.
When a squad of Armageddon Ork Hunters charges into close combat check its size by rolling 2D6. If the score is equal or less than the number of Armageddon Ork Hunters in the squad, they charge in with a rousing warcry to rival that to the Orks they fight. All Ork Hunters in the squad double their Initiative for the rest of the assault phase.