Captain-General

(Unit)
Type: unit
Category: HQ
Categories: HQ, Custodian, Independent Character
EntryId: a34c-1965-dd0d-3106
Hidden: false
Costs: 145 pts

Constraints:

max(force): 1
Options (1)
Rules (4)
Independent Character
Individual model. Can join other units in battle
Allarus Armour
Gain a 2+ Armour save and 5+ invulnerable save
Fearless
Automatically passes any Morale checks
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.

Profiles:

Unit WSBSSTWIALdSv
Captain-General

5

5

4

4

3

5

4

10

2+

Weapon RangeSAPType
Castellan Axe

Melee

User x2

2

Melee

Always Strikes Last. Rolls 2D6 for Armour Penetration.

Grenade Launcher (frag)

24"

3

6

Assault 1 Blast

Grenade Launchers can fire either frag or krak rounds. Choose which to shoot before rolling to hit.

Grenade Launcher (krak)

24"

6

4

Assault 1

Grenade Launchers can fire either frag or krak rounds. Choose which to shoot before rolling to hit.

Used By (1)