Synapse Creature

(Entry)
Type: upgrade
EntryId: cd93-cf94-62a6-a851
Hidden: false

Constraints:

max: 1
Rules (1)
Synapse Creature
Any Tyranid broods with a model within 12" of a Synapse Creature (including the Synapse Creature itself) never fall back and are assumed to automatically pass any Leadership-based test they are called upon to make, other than Psychic tests and those called upon for target selection. Note that since regrouping only takes place at the start of the turn, a Tyranid unit that falls back can be destroyed by pursuers or by becoming trapped. A Tyranid brood that enters the Synapse range may rally regardless of the usual restrictions (enemy models within 6", etc).

Tyranids within Synapse range as described above (including the Synapse Creature itself) are immune to the effects of Instant Death caused by weapons with a Strength double the creature's Toughness. Note that this does not apply to Ripper swarms.

A creature with the Synapse power is able to cause all Spore Mines within 24" to detonate in the Shooting phase (choose one mine in the cluster as the initial detonation point). Note that this counts as a shooting attack, so it may not shoot or use other psychic powers in the Shooting phase. Other creatures from the same brood may still fire at a different target if desired.
Used By (4)