Networked Markerlight

(Entry)
Type: upgrade
LinkId: c4f8-d488-ee74-121a
Hidden: false

Constraints:

min: 1
max: 1

Profiles:

Wargear
Networked Markerlight:

Unlike a normal markerlight, the networked markerlight operator's own unit may benefit from its use. All other rules given for the basic markerlight apply. For example, a Marker Drone is equipped with a networked markerlight, meaning that models in the same unit may expend counters placed as a result of its shooting.

Markerlight:

Each time you hit a target with a markerlight, put a counter by that unit. The counters remain until the end of the current Tau Shooting phase or until they are used. Counters may be expended by subsequently firing Tau (and Vespid units, so long as the Strain Leader is alive) firing at the 'marked' unit. Every counter expended grants the firing unit one of the following effects, which may be combined: • To allow a vehicle to fire a single seeker missile at the marked unit. This shooting is resolved normally in all regards at an assumed Ballistic Skill of 5. • To allow a unit which fires at the target to do so at +1 to its Ballistic Skill. This effect may be stacked, allowing a Ballistic Skill up to a maximum of 5. • To allow the firing unit to automatically pass a Target Priority test when shooting at the marked unit, declared before the test is made. • To allow the firing unit to ignore the effects of the Night Fighting rule when shooting at the marked unit. • To impose a -1 Leadership penalty on the marked unit for the purposes of any Pinning test imposed by the firing unit's shooting. Multiple counters may be expended to impose a cumulative modifier. • To impose a -1 penalty on any Cover Saves the marked unit may have from the effects of the firing unit's shooting. Multiple counters may be expended to impose a cumulative modifier. In any case, the use of a marker must always be declared before any To Hit rolls are made by the firing unit, and the counter is only removed after To Hit rolls have been made, so if the firing unit is distracted by a closer target or can not see the target because of to Night Fighting rule (or any other reason) the counter is not removed.  Markerlight shots do not benefit from the effects of other markerlights.

Weapon RangeStrengthAPType
Markerlight

36"

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-

Heavy 1

See Markerlight wargear rules for details

Used By (3)