XV8 'Crisis' Battlesuit Team

(Unit)
Type: unit
Category: Elites
Categories: Elites
EntryId: 8fa0-c4c9-89d3-8a1b
Hidden: false
Options (1)
Rules (2)
Night Vision/Acute Senses
Warriors in certain parts of the galaxy have developed nocturnal tendencies by fighting in perpetual night, or perhaps carry equipment that gives them such abilities. When the Night Fighting mission special rules are in use, such models may choose to reroll the test to determine how far they can see, but must abide by the new result. Such troops make excellent sentries, and when used in this role, they have a spotting distance equal to double their Initiative rating.

Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit.
Deep Strike
Some units are allowed to enter play via tunnelling, teleportation, flying, or some other extraordinary means. Where this is the case it will be noted in their special rules. Some units always have the option; others only have the option in missions where Deep Strike special rule is in effect. If you wish to use this option then the units in question begin the game in reserve - it does not matter whether the Reserves special rule is in effect for the mission. Roll for arrival of these units as specified in the Reserves rules and then deploy them as follows:

Place one model from the unit anywhere on the table, in the position you would like the unit to arrive, and roll the Scatter dice. If you roll a HIT the model stays where it is, but if an arrow is shown this determines the direction the model is scattered in. If a scatter occurs, roll 2D6" to see how far the model scatters. If the first model scatters off the table the entire unit is destroyed.

All Deep Striking models are arranged around the first model. Models must be placed in base contact with the original model in a circle around it. When the first circle is complete, a further circle should be placed with each model touched the circle inside it. Each circle should include as many models as will fit, and they may be facing in any direction. You may not place models within 1" of any enemy. If you are unable to complete a circle of models without any of them coming within 1" of the enemy, entering impassable terrain, or going off-table, the surplus models are destroyed.

Units arriving via Deep Strike may not move or assault on the turn they arrive. They may shoot as normal, but count as having moved.

Modifiers:

set min(force) 1
1+ selections of O'Shovah - Commander Farsight in force (recursive)