Fieldcraft Kroot gain +1 to their Cover Save in woods or jungles. Kroot in woods or jungles do not have to roll a Difficult Terrain test; they can always move up to 6". In addition, they can see and shoot through 12" of woods or jungle terrain rather than the 6" that would normally be the case.
Infiltrate This special rule is automatically lost by an independent character joining a unit that does not have this special rule, and vice versa.
In the right circumstances, stealthy troops have the ability to work their way into a forward position on the battlefield. To represent this, units with the Infiltrate ability may set up in accordance with the Infiltrate special rule in any mission that uses this special rule. If the mission does not allow troops to use the Infiltrate rule then the troops in question must set up normally with the rest of the army. The Infiltrate ability does not allow units that would normally be in reserve to deploy on the table. If a unit with this ability is equipped with a transport vehicle, it loses the Infiltrate ability.
Any infiltrators deployed on the table at the start of the game are deployed after all other units. If both sides have infiltrators, toss a coin to determine who goes first and alternate deploying these units. Infiltrators may be set up anywhere on the table that is more than 12" away from an enemy unit, if no deployed enemy unit can draw a line of sight to them. Alternatively, they may be set up anywhere on the table that is more than 18" from an enemy unit, even if they can be seen.