Ragnar is renowned for his lightning fast reactions, and so receives a 4+ Invulnerable Save he can use instead of his Armour Save.
Blood Claws must charge if one of their models is within 6" of the enemy, unless the pack is being led by a character. They must advance after defeating an enemy, and may never
Blood Claws receive a bonus of +2 Attacks when they charge, rather than only +1 Attack as is normally the case. Note that this only applies to Blood Claws and not to Wolf Guard Leaders or to characters that have joined the pack.
Infantry, Character
6
5
4
3
10
3+