True Grit & Counter-Attack

(Entry)
Type: upgrade
EntryId: 52fc-b5e0-4a5a-59ca
Hidden: true

Constraints:

max: 1
Rules (2)
True Grit
Bolters have a 'pistol grip', allowing them to be fired with a single hand. This takes considerable practice and skill and is not normally encouraged. Units noted as having the True Grit skill in their army list, however, have trained how to used their bolters in this manner. In game terms, this means that they may count their bolter as a bolt pistol in close combat, and will therefore be allowed to roll an extra Attack dice as if they have been equipped with an additional pistol or close combat weapon. However, a model using their bolter in this manner does not receive the +1 attack bonus for charging, as a bolter is too unwieldy to be fired with one hand while simultaneously hurling yourself at the enemy. This ability is not usable with combi-weapons of any sort. It is usable with storm bolters, but only by Space Marines of the Grey Knights Chapter for whom this is a long-standing specialisation.
Counter-Attack
This special rule is automatically lost by an independent character joining a unit that does not have this special rule, and vice versa.

Troops with this skill believe that attack is always the best form of defence. If charged, they will spring forward themselves and counter-attack the enemy. To represent this, unengaged models from a unit that has been charged by the enemy must move up to 6" to get into base-to-base contact with the enemy. Treat the counter-attack as you would an Assault move, so take terrain into account as normal. Models that counter-attack do not receive the +1 attack bonus for charging but will be able to fight with their full complement of attacks. You may not counter0attack if the unit was charged as part of a Consolidation move.

Modifiers:

increment Points 3
repeat for every 1 selections of model in parent (recursive)
set hidden false
1+ selections of Trust Your Battle-Brothers in force (recursive)
Used By (5)