Shrike's Wing

(Entry)
Type: unit
EntryId: 1cc8-6865-c1cd-2699
Hidden: false

Constraints:

max: 1
Options (4)
Rules (3)
Infiltrate
This special rule is automatically lost by an independent character joining a unit that does not have this special rule, and vice versa.

In the right circumstances, stealthy troops have the ability to work their way into a forward position on the battlefield. To represent this, units with the Infiltrate ability may set up in accordance with the Infiltrate special rule in any mission that uses this special rule. If the mission does not allow troops to use the Infiltrate rule then the troops in question must set up normally with the rest of the army. The Infiltrate ability does not allow units that would normally be in reserve to deploy on the table. If a unit with this ability is equipped with a transport vehicle, it loses the Infiltrate ability.

Any infiltrators deployed on the table at the start of the game are deployed after all other units. If both sides have infiltrators, toss a coin to determine who goes first and alternate deploying these units. Infiltrators may be set up anywhere on the table that is more than 12" away from an enemy unit, if no deployed enemy unit can draw a line of sight to them. Alternatively, they may be set up anywhere on the table that is more than 18" from an enemy unit, even if they can be seen.
Scouts
This special rule is automatically lost by an independent character joining a unit that does not have this special rule, and vice versa.

Scouts are used to reconnoitre ahead and are always used in the vanguard of the army. To represent this, any Scouts in the army may be deployed as the start of the battle, even in scenarios where they could not normally be deployed. For example, if you are using a mission variant with the Escalation special rule, then your Scouts would set up at the start of the battle instead of being places in reserve. In addition to this rule, after both sides have deployed (including Infiltrators), any Scouts may make a 'free move'. The move happens before rolling to see who goes first. All of the normal Movement rules apply.

This rule does not apply if the Scouts begin the game embarked on a Transport.
Stealth
The ability to make maximum use of available cover has saved many a warrior from discovery and death. The unit's Cover Save is improved by +1 if they are in cover.