Spore Mines

(Rule)
Description: Spore Mines use a number of special rules. Shooting: Biovores work by firing clusters of Spore Mines towards the enemy. Each Biovore brood fires as many Spore Mines as there are Biovores in that brood. These are fires as barrage weapons with the appropriate profile. Use a Spore Mine model to portray where the Spore Mine lands. Detonation: If a Spore Mine makes contact with an enemy for any reason, or an enemy unit or vehicle shoots while within 2" of it, the cluster explodes at the end of the phase. Whenever a spore mine explodes it triggers the detonation of all the other mines in its cluster. Place a Blast marker centered over the mine in base contact (do not scatter this marker) and resolve it as a normal barrage with the number of templates equal to the number of mines in that cluster. Then remove the detonated mine(s) form the table. If a Spore Mine cluster scatters so that it does not come into contact with an enemy model, place a spore mine model on the table at the indicated point. If there is more than one Spore Mine in that cluster, place the extra Spore Mines in base contact with it. If a mine is reduced to 0 Wounds or otherwise killed, it will explode as detailed above. A Spore Mine cluster is a single target for shooting purposes. Mindless: Being essentially mindless, a Spore Mine Cluster has the Fearless special rule. Movement: Spore Mine Clusters drift D6" in the direction rolled on a Scatter dice each turn. On the roll of  a hit, the Spore Mine Cluster may be moved the distance rolled in any direction nominated by the Tyranid player. Unlike most models, a Spore Mine or Spore Mine Cluster can move within 1" of enemy models and vehicles during its movement. Spore Mines cannot make Assault moves.