Description: In addition to following the normal rules for vehicles of their type:
Skimmers ignore terrain altogether when they move and can end their move hovering over difficult or impassable terrain (but not over other models). Mobile skimmers never count obscured target benefit from terrain they are hovering over.
In the Shooting phase any hits that beat the Armour Value of a mobile skimmer moving more than 6" in its last Movement phase count as glancing hits instead of penetrating hits. In order to qualify as moving more than 6", the skimmer must end its move more than 6" from where it started the turn. Players may not claim their skimmers are 'circling' or moving 4" one way and 3" back.
Skimmers that are immobilized immediately crash, and are destroyed if they moved more than 6" in their last turn, or are over impassable or difficult terrain. Otherwise they make a forced landing where they are and remain immobilised for the rest of the game, no longer counting as a skimmer.
Skimmers can always move over enemy troops and this neither impedes their movement nor harms the troops below. Enemy troops can attack skimmers in the assault phase, as close combat takes into account close range shooting and grenade lobbing as well as actual hand-to-hand combat. Skimmer tanks can still choose to overrun an enemy unit and perform a Tank Shock in the normal manner.