Monstrous Creature

(Rule)
Description: When moving through difficult terrain, Monstrous Creatures may re-roll the dice to see how far they move, as they smash aside anything in their path. When shooting, Monstrous Creatures enjoy the advantage of being able to automatically pass the Leadership test required to target enemy units other than the closest. Monstrous Creatures can fire up to two weapons per turn. All wounds inflicted by a Monstrous Creature in close combat ignore Armour Saves. Some Monstrous Creatures have weapons that augment their Strength (such as the Eldar Wraithlord's power fist) or work unusually (like the Dark Eldar Talos). Monstrous Creatures without such a special rule roll an additional D6 for armour penetration (2D6 + Strength instead of 1D6) when attacking a vehicle.