Description: When firing a weapon with this rule, if you roll a 1 to hit, the weapon has overheated and injured the model firing it. The model must take an Armour Save and if it suffers a wound (an exception to the normal Casualty Removal rules) - the model with the overheating weapon must take the wound. Weapons on vehicles are not affected by overheating. It is possible for a model to hit with shots that also result in an overheat - the hits are still resolved as normal, even if the firer also falls victim to his own weapon.
If a Gets Hot weapon is firing multiple shots, the chance of it getting hot is even riskier. The chance of suffering wounds is equal to the number of shots being fired, so firing two shots means the weapon gets how on rolls of 1 or 2, while firing 3 shots makes it a ludicrously dangerous 1, 2 or 3.