Description: Units selected with a Drop Pod remain in reserve and arrive by drop pod, even if the Mission being played does not normally allow Reserves or Deep Strike.
When units in drop pods arrive you may place the drop pod anywhere on the table as long as it is not in impassable terrain or within 1" of an enemy model. Roll a Scatter dice, if a hit is rolled the drop pod lands on the target. Otherwise it scatters 2D6" in the direction of the arrow. If this movement would take it into impassable terrain or within 1" of an enemy model, reduce the scatter distance by the minimum necessary to avoid it/them.
Once the drop pod has landed an d the hatches are blown, all passengers must immediately disembark. The passengers may not move (other than to disembark) or assault in the turn they land. They may shoot but count as moving.
Drop pods may be used in Standard Missions without your opponent's agreement. In non-standard missions they may only be used with your opponent's consent.