Description: At the start of the Chaos Movement phase, roll a D6 on the table below for each unengaged Dreadnought:
1 - Fire Frenzy: The Chaos Dreadnought may not move or assault this turn. At the beginning of the Shooting phase it must pivot towards the closest visible unit (friend or foe!) and fire all of its weapons against it - twice!. If the Chaos Dreadnought cannot fire any ranged weapons, treat this result as a '2-5 Sane' result instead.
2-5 - Sane: The player controls the model normally
6 - Blood Rage: In the Movement phase, the Chaos Dreadnought must move as far as possible towards the nearest enemy. In the Shooting phase the Chaos Dreadnought may not shoot, but gains the Fleet special rule, and must run towards the nearest enemy, ending its movement facing the target. The Chaos Dreadnought must then assault this enemy in the Assault phase, if able. If the Chaos Dreadnought is immobilised, treat result as a '2-5 Sane' result instead.