Grotsnik is Fearless, as is any unit he joins. Furthermore, Grotsnik is so bloodthirsty that he will always move as fast as possible towards the nearest enemy, assaulting it if possible. This bloodlust is conferred to any unit he joins. This means that once Dok Grotsnik has joined a unit, he may not leave it unless he is the last remaining member of the unit.
Models with this skill are known for the wild ferocity of their charges. In a player turn in which they charged into close combat they and +1 to both there Initiative and Strength characteristics. This ability does not affect sweeping advances.
Ork mobs may always choose to substitute the number of Orks in their mob for their normal Leadership value. If an Ork mob numbers 11 or more models, it has the Fearless special rule.
Once per game, the Ork player can declare a Waaagh! at the start of his Shooting phase. This may not normally be declared on the first turn as a proper Waaagh! needs some momentum behind it. For the duration of that turn, all friendly Ork infantry units have the 'fleet of foot' rule (not Gretchin units, they're far too weedy for a proper Waaagh!). If a unit rolls a 1 when making this Waaagh! movement, the Orks start fighting before they get to the enemy. One model from that unit takes a single wound. Note that the unit may still move an inch, and assault as normal.
Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
Infantry, Character
5
2
4
3
9
4+