Phoenix Lord Fuegan

(Unit)
Type: model
Category: HQ
Categories: HQ, Character, Phoenix Lord
EntryId: d2c2-b4ba-dda7-ba7a
Hidden: false
Costs: 205 Points

Constraints:

max(roster): 1
Options (4)
Exarch Powers:
Dark Reapers:
Dire Avengers:
Fire Dragons:
Howling Banshees:
Shining Spears:
Striking Scorpions:
Swooping Hawks:
Warp Spiders:
Rules (5)
Fleet
This special rule is automatically lost by an independent character joining a unit that does not have this special rule, and vice versa.

There are many variants of this rule: Fleet of Foot, Fleet of Claw, even Fleet of Hoof. Title aside, all models with these abilities are treated similarly. In a turn in which models with this rule do not shoot or use a psychic power that replaces shooting, they can move an additional D6" in the Shooting phase, ignoring penalties for difficult terrain.
Eternal Warrior
A model with the Eternal Warrior special rule is immune to Instant Death.
Fearless
Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
Disciples
If the Phoenix Lord is leading a squad of their Aspect, then the whole squad becomes Fearless. Phoenix Lords cannot join Aspect Warrior squads that are not of their Aspect. Note that if a squad has two of the same Exarch power, they are not cumulative.
Feel No Pain
Some warriors are so blood-frenzied that they can ignore injuries that would incapacitate even a battle-hardened Space Marine. If a model with this ability loses a wound, roll a dice. On a 1, 2 or 3, take the wound as normal, removing the model if it loses its final wound. On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against weapons that inflict Instant Death (those with a Strength double or more the model's Toughness) or against close combat weapons that allow no Armour Save (such as power fists, power swords, Dreadnought close combat weapons, rending attacks that roll a 6 to hit, etc).

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Phoenix Lord

Infantry, Character

7

7

4

4

3

7

4

10

2+