Fleet This special rule is automatically lost by an independent character joining a unit that does not have this special rule, and vice versa.
There are many variants of this rule: Fleet of Foot, Fleet of Claw, even Fleet of Hoof. Title aside, all models with these abilities are treated similarly. In a turn in which models with this rule do not shoot or use a psychic power that replaces shooting, they can move an additional D6" in the Shooting phase, ignoring penalties for difficult terrain.
Fearless Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
Disciples If the Phoenix Lord is leading a squad of their Aspect, then the whole squad becomes Fearless. Phoenix Lords cannot join Aspect Warrior squads that are not of their Aspect. Note that if a squad has two of the same Exarch power, they are not cumulative.