Wraithsight At the start of the Eldar turn, roll a D6 for each unit with Wraithsight that is not within 6" of a friendly psyker. On a roll of 1, the unit is inactive until the end of the turn. Inactive models may not move, shoot, assault, or attack in close combat, and are automatically hit in close combat.
Fearless Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.