Techmarine

(Unit)
Type: model
Category: Additional Units
Categories: Additional Units
EntryId: 2dce-0186-01fb-377e
Hidden: false
Costs: 75 Points

Constraints:

max(force): 0
Options (8)
Servitors:
Rules (2)
Blessing of the Omnissiah
If a Space Marine vehicle has suffered an Immobilsed or Weapon Destroyed result then there is a change the Techmarine can rekindle its angered war spirit and return it to the fight. To do this the Techmarine must start the Movement phase of the Space Marine turn in contact with the damaged vehicle and not be inside it (although he can disembark and begin the repairs), Falling Back, Locked in combat, or Pinned. Roll a D6, add 1 to the result for each Servitor armed with a servo-arm. If the result is a 6 then either a Weapon Destroyed or Immobilised result (owning player's choice) will be repaired. Both the vehicle and the Techmarine (including any servitors accompanying him) must remain stationary for the entire Movement phase. The repair attempt will be complete before the Shooting phase begins.
And They Shall Know No Fear
Space Marines automatically pass Morale tests to regroup, and can take such tests even if the squad has been reduced to less than 50% by casualties, though all other criteria apply. If Space Marines are caught by a sweeping advance, they are not destroyed and will instead continue to fight normally. If this happens, then the unit is subject to the No Retreat! rule in this round of close combat and may therefore lose additional casualties if outnumbered. Usually troops that regroup may not move normally and always count as moving whether they do or not, but these restrictions do not apply to models with this special rule.
Units that include Servitors and Familiars are still subject to this rule as long as the unit contains at least one Space Marine.
Space Marines are still subject to Last Man Standing tests. They will always regroup after each Fall Back move to 'reassess' the situation however.

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Techmarine

Infantry

4

4

4

4

2

4

2

9

2+

Modifiers:

increment max(force) 1
repeat for every 1 selections of Land Raider in parent
repeat for every 1 selections of Land Raider Crusader in parent
repeat for every 1 selections of Whirlwind in parent
repeat for every 1 selections of Predator in parent
repeat for every 1 selections of Vindicator in parent
repeat for every 1 selections of Dreadnought in parent