Ravenwing Ravenwing units may re-roll the dice if they fail a Difficult Terrain test. In addition, they gain a 6+ Invulnerable Save against any enemy shooting attacks as long as they moved in their previous movement phase. This save may be taken instead of their normal Armour Save, not in addition to it. Land Speeders and attack bikes are also allowed to take this special saving throw, even though Land Speeders are vehicles and therefore do not normally get a save.
Vehicle Squadron All vehicles in a squadron must move at the same speed. They need to maintain coherency of 4".
If any vehicle in the squadron is immobised the other members must maintain coherency or abandon the immobilised vehicle. Any vehicles that are abandoned are counted as destroyed.
A squadron of tanks may perform a Tank Shock.
When shooting, a squadron fires all of its available weapon at a single opposing unit. The number of weapons that can be fired depends on the speed of the vehicle that moved the furthest that turn.
When a Squadron is fired at, any hits are distributed evenly amongst the vehicles, starting with the closest to the attacking unit. No vehicle takes more than one hit until all of the vehicles have each taken one hit. Once all of the hits have been distributed, roll Armour Penetration and make Damage rolls as appropriate.
When engaged in close combat, enemy units must allocate their attacks between the members of a squadron as if each vehicle was a separate unit. Use the movement of individual vehicles to determine how hard they are to hit.