Ahriman

(Unit)
Type: model
Category: HQ
Categories: HQ, Character
EntryId: fc7c-9699-6ea0-4282
Hidden: false
Costs: 250 Points

Constraints:

max(roster): 1
Options (6)
Rules (3)
Inferno Bolts
The AP value of the unit's bolt weapons is 3 instead of 5.
Master of Sorcery
Ahriman has the following psychic powers: Doombolt, Warptime, Wind of Chaos, Gift of Chaos, Bolt of Change
Invulnerable Save (5+)
This model has an Invulnerable Save of 5+.

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Ahriman

Infantry, Character

5

5

4

4

3

5

3

10

3+

Modifiers:

set AP 3 in self.entries.recursive.Bolt Pistol.profiles.Weapon