Khârn the Betrayer

(Unit)
Type: model
Category: HQ
Categories: HQ, Character
EntryId: d293-70fd-35e8-8fdb
Hidden: false
Costs: 165 Points

Constraints:

max(roster): 1
Options (6)
Rules (5)
The Betrayer
Any of Khârn's to hit rolls of 1 in close combat have hit his own side. Resolve the hits on a random friendly unit engaged in the same combat, as if they were hit by the enemy, using Khârn's weapons and profile. If there are no other units in the same combat as Khârn, these attacks simply miss.
Blessing of the Blood God
Khârn is immune to the effects of psychic powers, and force weapons count as normal power weapons against him.
Fearless
Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
Furious Charge
Models with this skill are known for the wild ferocity of their charges. In a player turn in which they charged into close combat they and +1 to both there Initiative and Strength characteristics. This ability does not affect sweeping advances.
Invulnerable Save (5+)
This model has an Invulnerable Save of 5+.

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Khârn the Betrayer

Infantry, Character

7

5

5

4

3

5

4

10

3+