Fearless Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
Slow and Purposeful Models with this ability always move as if they were moving through difficult terrain (typically rolling two dice and choosing the best as their movement rate). In addition to this, they are always treated as stationary when shooting, and never receive a bonus attack when charging into close combat.
Deep Strike Some units are allowed to enter play via tunnelling, teleportation, flying, or some other extraordinary means. Where this is the case it will be noted in their special rules. Some units always have the option; others only have the option in missions where Deep Strike special rule is in effect. If you wish to use this option then the units in question begin the game in reserve - it does not matter whether the Reserves special rule is in effect for the mission. Roll for arrival of these units as specified in the Reserves rules and then deploy them as follows:
Place one model from the unit anywhere on the table, in the position you would like the unit to arrive, and roll the Scatter dice. If you roll a HIT the model stays where it is, but if an arrow is shown this determines the direction the model is scattered in. If a scatter occurs, roll 2D6" to see how far the model scatters. If the first model scatters off the table the entire unit is destroyed.
All Deep Striking models are arranged around the first model. Models must be placed in base contact with the original model in a circle around it. When the first circle is complete, a further circle should be placed with each model touched the circle inside it. Each circle should include as many models as will fit, and they may be facing in any direction. You may not place models within 1" of any enemy. If you are unable to complete a circle of models without any of them coming within 1" of the enemy, entering impassable terrain, or going off-table, the surplus models are destroyed.
Units arriving via Deep Strike may not move or assault on the turn they arrive. They may shoot as normal, but count as having moved.