Warptime

(Entry)
Type:

upgrade

EntryId:

bee6-15f3-f3b7-560d

Hidden:

false

Costs: 25 Points

Constraints:

max: 1

Profiles:

Psychic Power
Warptime:

This power is used at the start of any player's turn. If successful, the psyker may re-roll all rolls to hit and rolls to wound for the entirety of that player's turn.

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