Typhus

(Unit)
Type: model
Category: HQ
Categories: HQ, Character
EntryId: a928-042f-e47e-a8e8
Hidden: false
Costs: 225 Points
Options (4)
Rules (4)
Herald of Nurgle
Typhus is a psyker and has the Wind of Chaos and Nurgle's Rot psychic powers. In addition, Typhus always successfully passes his Psychic tests when using these two powers (and so is also immune to the effects of Perils in the Warp).
Destroyer Hive
Typhus counts as having frag grenades and blight grenades.
Fearless
Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
Feel No Pain
Some warriors are so blood-frenzied that they can ignore injuries that would incapacitate even a battle-hardened Space Marine. If a model with this ability loses a wound, roll a dice. On a 1, 2 or 3, take the wound as normal, removing the model if it loses its final wound. On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against weapons that inflict Instant Death (those with a Strength double or more the model's Toughness) or against close combat weapons that allow no Armour Save (such as power fists, power swords, Dreadnought close combat weapons, rending attacks that roll a 6 to hit, etc).

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Typhus

Infantry, Character

5

5

4

4 (5)

4

5

3

10

2+