At the beginning of any turn in which Ku'gath is on the table (not including the one when he arrives from Reserve), the player may roll a dice. On a roll of 4+, a new unit consisting of a single base of Nurglings enters the game by Deep Strike within 12" of Ku'gath.
Models with this ability always move as if they were moving through difficult terrain (typically rolling two dice and choosing the best as their movement rate). In addition to this, they are always treated as stationary when shooting, and never receive a bonus attack when charging into close combat.
Some warriors are so blood-frenzied that they can ignore injuries that would incapacitate even a battle-hardened Space Marine. If a model with this ability loses a wound, roll a dice. On a 1, 2 or 3, take the wound as normal, removing the model if it loses its final wound. On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against weapons that inflict Instant Death (those with a Strength double or more the model's Toughness) or against close combat weapons that allow no Armour Save (such as power fists, power swords, Dreadnought close combat weapons, rending attacks that roll a 6 to hit, etc).
All Daemons have the Fearless and Eternal Warriors special rules.
A model with the Eternal Warrior special rule is immune to Instant Death.
Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
This model has an Invulnerable Save of 4+.
Monstrous Creature
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