Beast

(Entry)
Type: model
EntryId: 1634-5a60-f9c3-df9d
Hidden: false
Costs: 35 Points

Constraints:

min: 1
max: 7
Options (1)
Daemonic Gifts:
Rules (7)
Random Poisoned Attacks
In close combat each Beast has D6 attacks. These attacks are poisoned (wounding on 4+).
Invulnerable Save (5+)
This model has an Invulnerable Save of 5+.
Daemon
All Daemons have the Fearless and Eternal Warriors special rules.
Eternal Warrior
A model with the Eternal Warrior special rule is immune to Instant Death.
Fearless
Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule.
Feel No Pain
Some warriors are so blood-frenzied that they can ignore injuries that would incapacitate even a battle-hardened Space Marine. If a model with this ability loses a wound, roll a dice. On a 1, 2 or 3, take the wound as normal, removing the model if it loses its final wound. On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against weapons that inflict Instant Death (those with a Strength double or more the model's Toughness) or against close combat weapons that allow no Armour Save (such as power fists, power swords, Dreadnought close combat weapons, rending attacks that roll a 6 to hit, etc).
Slow and Purposeful
Models with this ability always move as if they were moving through difficult terrain (typically rolling two dice and choosing the best as their movement rate). In addition to this, they are always treated as stationary when shooting, and never receive a bonus attack when charging into close combat.

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Beast

Infantry

3

0

4

5

2

2

D6

10

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