Blood Angels Rhino

(Entry)
Type:

unit

EntryId:

bfa9-127a-ad53-f9b3

Hidden:

false

Costs: 40 Points
Options (4)
Rules (2)
Repair
If a Rhino is immobilised for any reason, then in subsequent turns the driver may attempt to effect a temporary repair instead of shooting. Roll a D6 in the Shooting phase, and on a 6 the vehicle is no longer immobilised.
Over-Charged Engines
Declare the use of Over-Charged Engines in the Movement phase before moving the vehicle. Roll a D6. On a roll of 1, the engine stalls and the vehicle may not move at all this turn. On a 2-3 the boosters fail and the vehicle moves normally. On a 4-6 the boosters work and the vehicle can move as if it were a Fast Vehicle this turn; the maximum the distance it can move is 18".

Profiles:

Transport CapacityFire PointsAccess Points
Blood Angels Rhino

10 Space Marines

2 (Top hatch)

Sides, Rear

Vehicle FrontSideRearBSType
Blood Angels Rhino

11

11

10

4

Tank

Modifiers:

set Points 0
or
ancestor is 02a6-2e6b-2188-d725
set hidden true
or
ancestor is f616-bbe1-e45a-37d9
ancestor is Dreadnought
ancestor is Terminator Squad

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