Jump Pack

(Entry)
Type: upgrade
LinkId: fd86-892a-bbd2-9462
Hidden: true

Constraints:

max: 1
max: 1
Rules (1)
Deep Strike
Some units are allowed to enter play via tunnelling, teleportation, flying, or some other extraordinary means. Where this is the case it will be noted in their special rules. Some units always have the option; others only have the option in missions where Deep Strike special rule is in effect. If you wish to use this option then the units in question begin the game in reserve - it does not matter whether the Reserves special rule is in effect for the mission. Roll for arrival of these units as specified in the Reserves rules and then deploy them as follows:

Place one model from the unit anywhere on the table, in the position you would like the unit to arrive, and roll the Scatter dice. If you roll a HIT the model stays where it is, but if an arrow is shown this determines the direction the model is scattered in. If a scatter occurs, roll 2D6" to see how far the model scatters. If the first model scatters off the table the entire unit is destroyed.

All Deep Striking models are arranged around the first model. Models must be placed in base contact with the original model in a circle around it. When the first circle is complete, a further circle should be placed with each model touched the circle inside it. Each circle should include as many models as will fit, and they may be facing in any direction. You may not place models within 1" of any enemy. If you are unable to complete a circle of models without any of them coming within 1" of the enemy, entering impassable terrain, or going off-table, the surplus models are destroyed.

Units arriving via Deep Strike may not move or assault on the turn they arrive. They may shoot as normal, but count as having moved.

Profiles:

Wargear
Jump Pack:

Models equipped with Jump Packs are Jump Infantry. Space Marines wearing jump packs can be kept in reserve and arrive using the Deep Strike rules, but only if the mission allows for Deep Strike to be used.

Modifiers:

increment Points 10
repeat for every 1 selections of model in parent
replace Unit Type Infantry with Jump Infantry in parent.self.entries.profiles.Unit
set hidden false
and
1+ selections of Jump Pack in root-entry (recursive)
0 selections of Transport in parent
set name Jump Packs
Used By (11)