Martyrdom Device

(Entry)
Type: upgrade
EntryId: e69f-0453-287c-25ce
Hidden: false
Costs: 35 Ducats

Constraints:

max(roster): 4
Rules (1)
Consumable
n a Campaign, Battlekit with this Keyword is lost at the end of a game in which it is used.

Profiles:

Battlekit TypeRangeKeywords
Awaited

If the Ecclesiastic Prisoner is taken Out of Action by its Martyrdom Device, it does not count as being Out of Action for any rules related to Morale.

Martyrdom Device

An Ecclesiastic Prisoner with a Martyrdom Device can take a Trigger Martyrdom Device ACTION. If they do so, the Martyrdom Device detonates and cannot be used again. When Martyrdom Device detonates, make an Injury Roll for all models within 3" of the Ecclesiastic Prisoner (friend or foe, including the Ecclesiastic Prisoner). Make the Injury Roll for the Ecclesiastic Prisoner by rolling 4D6 and adding all 4 dice together, and add +1 INJURY DICE to the Injury Rolls for other models that are within 1" of the Ecclesiastic Prisoner. If an Ecclesiastic Prisoner detonates their Martyrdom Device and survives the game, you must either buy them a new Martyrdom Device for 35 ducats, or use them without one.

Modifiers:

set hidden true
1+ selections of War Pilgrimage of Saint Methodius in roster (recursive)