Grenade Carrier

(Entry)
Type: upgrade
EntryId: 5589-fa94-48a5-1d7f
Hidden: false
Costs: 5 Ducats

Constraints:

max: 1
Rules (4)
Shrapnel
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect).
Assault
Ranged Attacks made with Weapons that have this Keyword do not prevent a model from Charging or making a Melee Attack during the same Activation.
Blast
A Ranged Weapon with BLAST (X”) has a blast radius in inches equal to X (including vertically). When you make an attack with the Weapon, you must pick a target for the attack. The target can either be an enemy model or a visible point on the battlefield or on a terrain piece; whichever you choose must be within the attacking model’s Line of Sight and the Weapon’s range. If the Success Roll for the attack is a Failure, the attack misses and nothing happens unless the weapon also has the SCATTER Keyword (> see SCATTER). If the Success Roll for the attack is a Success or Critical Success, every model that has a Line of Sight to the target of the attack and which is within the Weapon’s blast radius is hit. In addition, friendly models that are within 1” of an enemy model that was hit by the blast radius are also hit. Measure the blast radius from the centre of the target model’s base, or the centre of the visible point you picked, to the closest point on the other model’s base. Make an Injury Roll for every model that was hit. If you roll a Critical Success, only add the extra INJURY DICE to the roll for a model if it was chosen as the target of the attack
Grenade
Grenade-type weapons ignore penalties for cover and long range. They do not count towards the number of ranged weapons a model can carry and do not have to be held in your hand at all times. A model armed with grenades can use them as many times as they wish.

Profiles:

Weapon TypeRangeRules
Carried Grenades

GRENADE

8"

-

ASSAULT, BLAST 2", IGNORE COVER, IGNORE LONG RANGE, SHRAPNEL