Martyrdom Dog

(Entry)
Type: upgrade
EntryId: d196-34d1-a003-da6f
Hidden: true
Costs: 1 Glory Points

Constraints:

max(roster): 1

Profiles:

Unit MovementRangedMeleeArmourBase
Martyrdom Dog

8"/Infantry

N/A

0

0

25mm

Ability
Glorious Purpose:

Trench Pilgrims often enthusiastically strap their dogs with explosives so they can partake in a glorious martyrdom operation. A Martyrdom Dog has a Martyrdom Device and can trigger it like an Ecclesiastic Prisoner.

Martyrdom Dog:

An Ecclesiastic Prisoner with a Martyrdom Device can take a Trigger Martyrdom Device ACTION. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens (you can take this ACTION again for the model in a future Activation). If the roll is a Success or Critical Success, the Martyrdom Device detonates and cannot be used again. When Martyrdom Device detonates, make an Injury Roll for all models within 3" of the Ecclesiastic Prisoner (friend or foe, including the Ecclesiastic Prisoner). Make the Injury Roll for the Ecclesiastic Prisoner by rolling 4D6 and adding all 4 dice together, and add +1 INJURY DICE to the Injury Rolls for other models that are within 1" of the Ecclesiastic Prisoner. If an Ecclesiastic Prisoner detonates their Martyrdom Device and survives the game, you must either buy them a new Martyrdom Device for 35 Ducats, or use them without one.

Modifiers:

set hidden false
primary-catalogue is Trench Pilgrims