Crook

(Entry)
Type: upgrade
EntryId: 8e13-f6ad-46a4-9853
Hidden: false
Costs: 25 Ducats

Constraints:

max(roster): 2
Rules (2)
Shrapnel
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect).
Cumbersome
Weapons with this Keyword require two hands to use, even if the model has the STRONG Keyword. However, they can still be used alongside a Shield with the Shield Combo stipulation.

Profiles:

Weapon TypeRangeKeywords
Crook

2-handed

Melee

SHRAPNEL, CUMBERSOME

If a model wielding a Crook is within 1” of any model (friend or foe) that is Downed, it may make its Melee Attack a Risky Action. If the roll is a Failure, the model’s Activation immediately ends. If the roll is a Success or a Critical Success, it captures the model. The captured model cannot Stand nor move for any reason. It is instead moved with the wielder whenever they move for any reason, without triggering free attacks should the captured model is moved away from 1” of an enemy model. The model remains captured until the model wielder is Downed, taken Out of Action or chooses to release them, which can be done freely at any point during the wielder’s activation.

While a model is captured, the model wielding the Crook may only make Melee Attacks against the captured model.