Sin Eater

(Unit)
Type: model
Category: Mercenary
Categories: Mercenary, Heretic, Strong, Tough, Fear
EntryId: 4703-d968-d52d-46b5
Hidden: true
Costs: 6 Glory Points

Constraints:

max(roster): 1
Options (3)
Advancement:
Skills:
Rules (4)
Strong
A model with this Keyword is not affected by Battlekit with the Keyword HEAVY. In addition, it can equip and use one 2-Handed Melee Weapon as if it were a 1-Handed Melee Weapon.
Fear
Add -1 DICE to a Melee Attack that targets a model with this
Keyword. Models that cause FEAR are immune to FEAR themselves.
Tough
The first time a model with this Keyword suffers an Out of Action result on the Injury Table, it is treated as a Down result instead.
Heavy
If carrying a weapon, armour or equipment with this Keyword, the model cannot move/dash and shoot during its Activation, and the model cannot roll D6 and add it to the Charge move. A model can only carry one item with this Keyword.

Profiles:

Unit MovementRangedMeleeArmourBase
Sin Eater

6"/Infantry

-

+2 Dice

-2

50mm

Ability
Devour the Guilty:

Devour the Guilty ACTION: A Sin Eater can take a Devour the Guilty ACTION. If they do so, pick 1 model (friend or foe) that is within 1"of the Sin Eater and is mounted on a base that is 40mm or smaller. If the model is an enemy, take a Risky Success Roll for the Sin Eater. If the model is friendly, take a Success Roll for the Sin Eater with +1 DICE. If the roll is a Failure, the Sin Eater’s Activation ends, if it was a Risky Success Roll, and nothing happens if it was a normal Success Roll. If the roll is a Success or a Critical Success, the model you picked is devoured, and the following rules apply to it:

Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any ACTIONS except as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.

When it is Activated, it can take a Fight ACTION and must target the Sin Eater. Add -3 DICE to the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.

If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.

If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.

Each time the Sin Eater is Activated, place 1 BLOOD MARKER next to the devoured model. As soon as a devoured model has 6 BLOOD MARKERS, it is immediately taken Out of Action and is no longer considered to be inside the Sin Eater.

A Sin Eater that has a devoured model inside it can take a Purge ACTION.If it does so, take a Success Roll for the Sin Eater with +4 DICE. If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.

Battlekit TypeRangeKeywordsRules
Combat Helmet

Equipment

-

NEGATE SHRAPNEL

-

Reinforced Armour

Armour

-

-2 INJURY MODIFIER

-

Modifiers:

set hidden false
and
0 selections of eee9-35a4-9eda-70e9 in roster (recursive)
0 selections of 1fda-e6a9-7628-9c49 in roster (recursive)
or
primary-catalogue is Heretic Legion
primary-catalogue is Black Grail