Shirdal

(Unit)
Type: model
Category: Troop
Categories: Troop, Fear, Tough, Sultanate
EntryId: d021-f84d-78e4-f486
Hidden: true
Costs: 140 Ducats

Constraints:

max(roster): 1
Options (2)
Advancement:
Skills:

Profiles:

Unit MovementRangedMeleeArmourBase
Shirdal

8"/Flying

-

+2 DICE

-2

50mm

Ability
Chimeric Vitality:

Add -1 INJURY DICE to Injury Rolls for a Shirdal unless the weapon has the keyword FIRE or GAS.

Winged Beast:

Add +1 DICE to Risky Success Roll when a Shirdal makes a Diving Charge or takes a Dash ACTION.

Assault Beast:

A Shirdal  is armed with two Melee Weapons (its Damascus Talons and Crushing Beak). When it makes a Melee Attack, it can attack once using either its Damascus Talons or Crushing Beak, or twice, first with the Damascus Talons and second with its Crushing Beak (the Off-Hand Weapon modifier applies to the attack made with the Crushing Beak).

Weapon TypeRangeKeywordsRules
Damascus Talons

1-handed

Melee

+2 INJURY MODIFIER

-

Crushing Beak

1-handed

Melee

+1 INJURY DICE

-

Battlekit TypeRangeKeywords
Reinforced Armour

Armour

-

-2 INJURY MODIFIER

Wind Amulet

Equipment

-

-

Gusts of Wind: Once per game, when you Activate a model that has a Wind Amulet you may declare that it will use the amulet before it takes any ACTIONS. Using the Wind Amulet adds 3" to the model’s Movement Characteristic for the rest of the Activation.

Modifiers:

increment max(roster) 1
1+ selections of Shirdal in roster (recursive)
set hidden false
1+ selections of Ghazi of the Golden Path in roster (recursive)