Witch Coven Matriarch

(Unit)
Type: model
Category: Mercenary
Categories: Mercenary, Artificial, Heretic
EntryId: eeba-3e20-1de2-32d2
Hidden: true
Costs: 5 Glory Points

Constraints:

max(roster): 1

Profiles:

Unit MovementRangedMeleeArmourBase
Witch Coven Matriarch

6"/Dly

0 Dice

0 Dice

-2

40mm

Ability
Witch Coven Matriarch:

The Witch Coven Matriarch is a Mercenary only available to the Cadaver Corps. She does, however, still benefit from the It Will Not Stop rule.

Tempered Filigree:

Tempered Filigree counts as both reinforced armour and a combat helmet.

Clawed Hands:

Flurry of Blows: The Witch Coven Matriarch is capable of attacking with each of her four clawed hands as if armed with knives (for a total of 4 attacks).

The Profane Flame:

As an action that does not require a roll, the Matriarch can enact the Ritual of Profane Flame, lasting until the end of the turn. This immediately ends her activation.

While the Ritual lasts, allied Phosphor Witches can target the Matriarch with their Phosphor bomb if they are within Line of Sight. If an allied Phosphor Witch directly targets, then hits the Witch Coven Matriarch with their Phosphor Bomb (or its blast), she does not take any Blood Markers from the resulting Injury Roll. Instead, she absorbs the flames and redirects them at her enemies, and immediately resolves an attack as if she has just attacked with her Phosphor Bomb, with a +1D bonus to hit.

Due to the torrent of flame, sulphur and detritus surrounding the Matriarch while she performs the Ritual, she is treated as being in cover for the Ritual’s duration (including the defended obstacle bonus when charged).

Levitate:

You do not have to take a Risky Success Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.

Abiotic Life:

Add -1 INJURY DICE to rolls for an Artillery Witch that has been hit by an attack with the GAS Keyword.

Battlekit TypeRangeKeywords
Thermal Shielding

Equipment

-

-

This model does not suffer additional BLOOD MARKERS from the Keyword FIRE. Attacks or effects from friendly sources with the FIRE keyword suffer a -2 DICE penalty to injure the model.

Byzantinium Hearth

Equipment

-

-

This model treats any DOWN INJURY result as a MINOR INJURY instead, unless it is as a result of the TOUGH keyword converting an OUT OF ACTION to a DOWN result. If a Byzantinium Heart is ever removed or lost from the model that has it equipped for any reason, the model instantly dies.

Combat Helmet

Equipment

-

NEGATE SHRAPNEL

Reinforced Armour

Armour

-

-2 INJURY MODIFIER

Weapon TypeRange
Phosphor Bomb

1-Handed

18"

Keywords:

BLAST 3", FIRE, IGNORE COVER, IGNORE ELEVATED POSITION, IGNORE LONG RANGE, RELOAD, SCATTER

Rules:
  • Duck: Add -1 INJURY DICE to the roll for a model that is hit by a Phosphor Bomb if it is in contact with a terrain piece that is at least ½" tall and that lies in between it and the target point. 

  • Phosphorous Strike: If a model was the target for a Phosphor Bomb and hit by it, or if a Phosphor Bomb scatters and the target point lands on a model's base, when you make the Injury Roll for that model, roll 3D6 and add all 3 dice together. Any +INJURY DICE or -INJURY DICE that applied to the Injury Roll will apply normally, except that you pick the 3 highest or lowest dice in the roll instead of the 2 highest or lowest. Additionally, it applies an additional +1 BLOOD MARKER to that model. Injury Rolls for other models caught in the Phosphor Bomb’s BLAST are made normally. 

  • Mighty Explosion: If a model that has been hit by a Phosphor Bomb is not taken Out of Action by the Injury Roll, it is blown away D3" in a straight line by the explosion. Roll separately for each model to see how far it is blown away by a Phosphor Bomb. If the model was the target of the attack, it is blown directly away from the Artillery Witch. If the model was caught in the Blast of the weapon, it is blown directly away from the target point. The model stops if it is blown into another model, Impassable terrain, or terrain it cannot cross without having to Climb.

Modifiers:

set hidden false
1+ selections of Cadaver Corps in roster (recursive)