Heretic Naval Raiders

(Entry)
Type: upgrade
EntryId: 4d05-603e-4b5a-aed4
Hidden: false

Constraints:

max: 1
Rules (1)
Infiltrator
When a model with this Keyword is deployed for the first time in a game, it can be set up anywhere on the battlefield as long as it is out of the Line of Sight of all enemies and is at least 8" away from the closest enemy. INFILTRATORS are deployed after models that do not have this Keyword. Any INFILTRATORS that cannot be deployed in this way are instead deployed normally in their deployment zone.

Profiles:

Ability
Close Assault Weapons:

Submachine Guns cost 25 ducats for a Heretic Naval Raiders Warband.

Unseen Advance:

Up to three models without the ELITE Keyword in a Heretic Naval Raiders Warband can be given the INFILTRATOR Keyword at a cost of +10 ducats each.

Light Troops:

A Heretic Naval Raiders Warband cannot have more than two Anointed models or more than 1 Artillery Witch (even if the Warband has a value of 1,000 ducats or more).

Let Sleeping Dogs Lie:

This Warband cannot include a War Wolf.

Fast as Lightning:

Add +1 DICE to the Risky Success Roll for models from a Heretic Naval Raiders Warband that are taking a Dash ACTION.