Executioner's Axe

(Entry)
Type: upgrade
EntryId: b3a8-7dea-49be-d447
Hidden: true
Costs: 6 Glory Points

Constraints:

max(roster): 1
max: 1
Rules (1)
Critical
CRITICAL: Add +2 INJURY DICE instead of +1 INJURY DICE when a Critical Success is rolled for an attack made by a Weapon with this Keyword.

Profiles:

Weapon TypeRangeKeywords
Executioner's Axe

2-handed

Melee

+2 INJURY DICE, CRITICAL

Twin Blows: After a model with the Executioner’s Axe makes a Melee Attack, it can immediately make a second Melee Attack with the axe. The additional attack for the Executioner’s Axe cannot be combined with further additional attacks allowed by other Abilities or Skills (you can make two Melee Attacks with the Axe and no more).

Modifiers:

set hidden false
or
1+ selections of Equipment Only in roster (recursive)
1+ selections of Enabled in roster (recursive)
Used By (1)