Tormentor Chain

(Entry)
Type: upgrade
EntryId: 10ca-4f2b-2f01-6de4
Hidden: true
Costs: 3 Glory Points

Constraints:

max(roster): 2
Rules (3)
Shrapnel
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect).
Ignore [Modifier]
Ignore the Success Roll or Injury Roll modifier that is specified. For example, the Success Roll for an attack made with a Ranged Weapon that had the IGNORE COVER Keyword would not be affected by the -1 DICE modifier for a target that is in Cover.
Assault
Ranged Attacks made with Weapons that have this Keyword do not prevent a model from Charging or making a Melee Attack during the same Activation.

Profiles:

Weapon TypeRange
Tormentor Chain

1-Handed

10"

Keywords:

ASSAULT, IGNORE COVER, IGNORE LONG RANGE, SHRAPNEL

Rules:

Dragged Forwards: If an attack made with a Tormentor Chain is a Success or Critical Success, do not make an Injury Roll for the target. Instead, place 1 BLOOD MARKER next to the target, and then place a second BLOOD MARKER on the target because the Tormentor Chain has the SHRAPNEL Keyword. After placing the BLOOD MARKERS, you can move the target model up to 12" in a straight line, but you must move it so that it finishes the move as close as possible to the attacking model.

Deadly Embrace: Enemy models cannot retreat if they are within 1" of a model with a Tormentor Chain.

Modifiers:

set hidden false
and
model is Elite
or
1+ selections of Equipment Only in roster (recursive)
1+ selections of Enabled in roster (recursive)
Used By (1)