Beelzebub's Axe

(Entry)
Type: upgrade
Categories: Heavy
EntryId: 5d56-00d0-4830-83f0
Hidden: true
Costs: 30 Ducats

Constraints:

max(roster): 1
Rules (2)
Heavy
If carrying a weapon, armour or equipment with this Keyword, the model cannot move/dash and shoot during its Activation, and the model cannot roll D6 and add it to the Charge move. A model can only carry one item with this Keyword.
Infection Markers
Some attacks by the weaponry of the Black Grail causes their opponents to suffer INFECTION MARKERS. These work exactly like BLOOD MARKERS, except if a model has one or more INFECTION MARKERS when activated, it gains + 1 INFECTION MARKER.


INFECTION MARKERS can be used to modify dice rolls exactly like BLOOD MARKERS. Use a different coloured dice (the more disgusting the better!) to indicate these markers and place them next to the infected model. A model may have up to six INFECTION MARKERS and six BLOOD MARKERS at the same time. If a model had any INFECTION MARKERS before, but has none when it is Activated, no new ones are added to the model – though it can still be re-infected by further attacks!

Profiles:

Weapon TypeRangeKeywordsRules
Beelzebub's Axe

2-Handed

Melee

+2 INJURY DICE, HEAVY, INFECTION MARKERS

-

Modifiers:

increment max(roster) 1
1+ selections of Entitled To Beelzebub's Axe in roster (recursive)
set hidden false
and
0 selections of Dirge of the Great Hegemon in roster (recursive)
model is Elite
0 selections of The Great Hunger in roster (recursive)