Vomitus

(Entry)
Type: upgrade
EntryId: 392f-d62c-a6c0-4ba8
Hidden: false
Costs: 40 Ducats

Constraints:

max: 1
max(roster): 1
Rules (1)
Infection Markers
Some attacks by the weaponry of the Black Grail causes their opponents to suffer INFECTION MARKERS. These work exactly like BLOOD MARKERS, except if a model has one or more INFECTION MARKERS when activated, it gains + 1 INFECTION MARKER.


INFECTION MARKERS can be used to modify dice rolls exactly like BLOOD MARKERS. Use a different coloured dice (the more disgusting the better!) to indicate these markers and place them next to the infected model. A model may have up to six INFECTION MARKERS and six BLOOD MARKERS at the same time. If a model had any INFECTION MARKERS before, but has none when it is Activated, no new ones are added to the model – though it can still be re-infected by further attacks!

Profiles:

Battlekit TypeRangeKeywords
Vomitus

Spell (Cost 1-3)

8"

-

You must take a Cast Spell ACTION with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches a terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. This attack has the INFECTION MARKERS Keyword, and Injury Rolls for this attack has the +1 INJURY MODIFIER Keyword if 2 INFECTION MARKERS were paid to cast this spell, or the +2 INJURY MODIFIER Keyword if 3 INFECTION MARKERS were paid to cast this spell.