Mother's Call

(Entry)
Type: upgrade
EntryId: 1987-02a7-3f2f-bd5f
Hidden: true
Costs: 10 Ducats

Constraints:

max: 1
Rules (1)
Infection Markers
Some attacks by the weaponry of the Black Grail causes their opponents to suffer INFECTION MARKERS. These work exactly like BLOOD MARKERS, except if a model has one or more INFECTION MARKERS when activated, it gains + 1 INFECTION MARKER.


INFECTION MARKERS can be used to modify dice rolls exactly like BLOOD MARKERS. Use a different coloured dice (the more disgusting the better!) to indicate these markers and place them next to the infected model. A model may have up to six INFECTION MARKERS and six BLOOD MARKERS at the same time. If a model had any INFECTION MARKERS before, but has none when it is Activated, no new ones are added to the model – though it can still be re-infected by further attacks!

Profiles:

Battlekit TypeRangeKeywords
Mother's Call

Spell (Cost 1)

8"

-

Once per Turn pick 1 Ravenous that is within 8” of the spellcaster and carry out one of the following Commands with them. Carrying out a Command does not stop the Ravenous from being Activated in the same Turn (before or after the Command was issued).

  • Feast Command: The Ravenous carries out a Ravenous Infection ACTION. Place an additional INFECTION MARKER next to the target if the Risky Success Roll is a Success or Critical Success.
  • Fight Command: The Ravenous carries out a Melee Attack.
  • Move Command: The Ravenous carries out a Move (it cannot Charge or Retreat).

Modifiers:

set hidden false
model is Matagot Hag