Wildwood Rangers

(Entry)
Type: unit
EntryId: d37c-a95d-615e-71d9
Hidden: false
Options (2)

Profiles:

Unit Troop TypeUnit Size
Wildwood Rangers

Regular Infantry

5+

Special Rule
Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Guardians Of The Wildwood:

Whilst it is in base contact with an enemy model that causes Fear or Terror, a model with this special rule gains a +1 modifier to its Attacks characteristics (to a maximum of 10) and the Multiple Wounds (2) special rule.

Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation, as described on page 100.

Immune To Psychology:

If the majority of the models in a unit are Immune to Psychology, the unit automatically passes any Fear, Panic or Terror tests it is required to make. However, if the majority of the models in a unit have this special rule, the unit cannot choose to Flee as a charge reaction.

Note that this special rule does not make a unit immune to any test made against Leadership not stated here.

Used By (1)
Wood Elf Realms(Catalogue)