Unit | Troop Type | Unit Size |
---|---|---|
Wildwood Rangers | Regular Infantry | 5+ |
Special Rule |
---|
Elven Reflexes: A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat. |
Move Through Cover: Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. |
Guardians Of The Wildwood: Whilst it is in base contact with an enemy model that causes Fear or Terror, a model with this special rule gains a +1 modifier to its Attacks characteristics (to a maximum of 10) and the Multiple Wounds (2) special rule. |
Close Order: A unit consisting of models with this special rule may adopt a Close Order formation, as described on page 100. |
Immune To Psychology: If the majority of the models in a unit are Immune to Psychology, the unit automatically passes any Fear, Panic or Terror tests it is required to make. However, if the majority of the models in a unit have this special rule, the unit cannot choose to Flee as a charge reaction. Note that this special rule does not make a unit immune to any test made against Leadership not stated here. |