Gargantuan Treeman Ancient

(Entry)
Type:

unit

Categories:

Faction: Wood Elf Realms, 0-1 Tree Spirit per 1,000 points

EntryId:

b7c6-0fbe-26b1-a334

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Gargantuan Treeman Ancient

Behemoth

1

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

Immune To Psychology:
  • Restriction: unit with a majority of Immune to Psychology models
  • Result:
  • Passes Fear, Panic and Terror tests automatically
  • Cannot choose Flee as a charge reaction
  • Leadership tests not named here are unaffected
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Lore of Athel Loren:
  • Restriction: Wizard; special rule 'Lore of Athel Loren'
  • Limits: 1× spell
  • Select: A randomly generated spell, dropped through the normal discard
  • Result: Pick a substitute (optional)
  • Signature spell of the Lore of Magic chosen by the Wizard
  • or Tree Singing, or Forest Walker, or Flock of Doom
Magical Attacks:
  • Restriction: model or weapon with Magical Attacks
  • Result: its attacks and hits are 'Magical' attacks
  • All spells and all hits from magic items also count
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Timmm-Berrr!:
  • Restriction: the falling model's own Strength characteristic is used for the damage
  • Timing: the model's Wounds hit 0
  • Select: winner of a roll-off decides which arc (front, flank or rear) the model topples towards
  • Result:
  • Units in base contact with it that lie in that arc: each suffers D6 hits, AP -1, at the model's Strength characteristic.
  • Afterwards the model is taken off the table.
Tree Spirit:
  • Restriction: Character or unit with Tree Spirit
  • Result:
  • Such a character may not join a unit that lacks Tree Spirit
  • Such a unit may be neither joined by, nor draw Leadership characteristic from, a character that lacks Tree Spirit
  • Exception: it draws Leadership characteristic from a Tree Spirit friendly character, not fleeing, when inside that character's Command range
Tree Whack:
  • Restriction: Model with Tree Whack
  • Limits: Once per turn
  • Timing: Combat phase
  • Select: 1× model of an enemy unit in close combat with this model
  • Result: One of this model's Attacks is spent on a 'Tree Whack' attack (optional); the target takes an Initiative test at once
  • Test passed: nothing happens
  • Test failed: D3 hits at this model's Strength characteristic; no armour save, Ward and Regeneration saves allowed
Unbreakable:
  • Restriction: Unbreakable unit
  • Timing: it is defeated in a round of combat
  • Result: no Break test is taken; it simply Gives Ground
  • A character that is not Unbreakable cannot join an Unbreakable unit, nor the other way round.
Used By (2)
Wood Elf Realms(Catalogue)

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