Ambushers

(Entry)
Type:

upgrade

EntryId:

ac4c-f45e-8a44-42ab

Hidden:

true

Costs: 10 pts

Constraints:

max: 1

Profiles:

Special Rule
Ambushers:
  • Timing: start of game (optional): hold the unit off the table
  • Condition: from round two, your Start of Turn sub-phase, for each Ambushers unit in reserve
  • Result: roll 1D6
  • 1-3: stays in reserve; roll again at your next Start of Turn sub-phase
  • 4+: enters as reinforcements in the Compulsory Moves sub-phase, on a battlefield edge its owner picks, over 8" from enemy models
  • round five start: remaining reserves enter automatically

Modifiers:

set hidden false

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