Eternal Guard

(Unit)
Type: unit
Category: Core
Categories: Faction: Wood Elf Realms, Core, Units
LinkId: 8538-cdff-3de9-7a4f
Hidden: false
Options (3)
Unit Options:

Profiles:

Unit Troop TypeUnit Size
Eternal Guard

Regular Infantry

5+

Special Rule
Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Martial Prowess:

A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.

Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Used By (1)
Wood Elf Realms(Catalogue)