Araloth, Lord of Talsyn

(Entry)
Type:

unit

Categories:

Faction: Wood Elf Realms

EntryId:

22da-2e6a-3ff1-d441

Hidden:

false

Constraints:

max(roster): 1
Options (1)

Profiles:

Unit Troop TypeUnit Size
Araloth, Lord of Talsyn

Regular infantry

1

Special Rule
Boldest of the Bold:

Araloth ignores all negative modifiers to his Leadership characteristic.

Evasive:

Once per turn, when a unit in which the majority of models have this special rule is declared the target during the enemy Shooting phase, it may choose to Fall Back in Good Order, fleeing directly away from the enemy unit shooting at it. Once this unit has completed its move, the enemy unit may continue with its shooting as declared.

Favour of the Goddess:

Araloth has a 5+ Ward save against any wounds suffered.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Rallying Cry:

During the Command sub-phase of their turn, if they are not engaged in combat, this character may nominate a single fleeing friendly unit that is within their Command range. The nominated unit immediately makes a Rally test. If this test is failed, the unit may attempt to rally again as normal during the Rally sub-phase.

Skaryn the Eye Thief:

During the Command sub-phase of his turn, Araloth may attempt to dispatch Skaryn to strike from the skies by rolling a D6. On a roll of 1-2, Skaryn lingers out of reach of the enemy and nothing happens. On a roll of 3+, Skaryn descends from the skies to strike at his master's mark. Nominate a single enemy model within 18" of Araloth. That model suffers a single Strength 4 hit with an AP of -1. If the target suffers an unsaved wound, its Weapon Skill and Initiative characteristics are reduced by D3 (to a minimum of 1) for the remainder of the game.

Strike First:

During the Combat phase, a model with this special rule that is engaged in combat improves its Initiative characteristic to 10 (before any other modifiers are applied). If a model has both this rule and Strike Last, the two rules cancel one another out.

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (3)
Wood Elf Realms(Catalogue)

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