Spellweaver

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Wood Elf Realms, Characters, 0-1 Glade Lord or Spellweaver per 1,000 points, 1 single 'per 1000 points' selection in Battle March

LinkId:

1983-72f1-846f-aede

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Spellweaver

Regular infantry

1

Special Rule
Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Magical Attacks:

Any attack made or hit caused by a model with this special rule, or made using a weapon with this special rule, is a ‘Magical’ attack.

Note that all spells are considered to have this special rule, as are any hits caused by magic items.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Lore of Athel Loren:

A Wizard with the 'Lore of Athel Loren' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead the signature spell of their chose Lore of Magic, or one of the following spells:

  • Tree Singing - Forest Walker - Flock of Doom
Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Spell NumberTypeCasting ValueRange
Flock of Doom

Magic Missile

8+

18"

Place a small (3") blast template so that its central hole is directly over the center of the target enemy unit. Any enemy model whose base lies underneath the template risks being hit and suffering a single Strength 3 hit with an AP of -1.

Forest Walker

Conveyance

9+

24"

This spell can only target a friendly Wood Elf character that is completely within a woodland terrain feature. If the target is not fleeing, you might immediately remove it from the battlefield and replace it so that it is completely within a different wood anywhere on the battlefield., but not within 6" of any enemy models. The target cannot move again during this Movement phase.

Tree Singing

Magical Vortex

7+/9+

15"

Remains in Play. If this spell is cast with a casting value result of 7 or more, place a small (3") blast template so that its central hole is within 15" of the caster. If this spell is cast with a casting result of 9" or more, place a large (5") blast template so that its central hole is within 15" of the caster. Whilst in play, the template foes not move and is treated as woodland terrain feature. Enemy units treat these woods as dangerous terrain.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (2)
Wood Elf Realms(Catalogue)

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